This would have been posted to but I forgot the pw and I'm in the process of fixing it.
Here's a concept for one of the games/sports they play in the lowest levels of Anemal-City. The game involves players to leave prints on each other and the person with the most tags(on other people) wins. The game can be played free for all or in teams. Each player/team gets their own color and they must dash around a maze to tag each other with their team's color. Games are played mostly in the dark(Most Underworlders don't need light to see) and have one ref to judge and make sure no one cheats(Read about letter A for more info).
A: These are camera orbs. Each member gets a camera orb to track their movements. Their feed goes to a handheld device in the ref's hands. During tournaments, the members get two cameras and their feed gets projected to both the judge and the audience. These are very simple cameras and need blood to follow their target. Official cameras don't need blood and have a certain level of intelligence which allows them to be judges.
B. These are the types of helmets that they can wear. The one on the left is a full helmet and the one on the right is a moon helmet (Moon helmet has a electric side visor). The helmets allow teammates to track each other and communicate with teammates. The helmets are optional, however, during official games, it's mandatory to wear a helmet or visor. When a player is tagged, their location immediately appears on everyone's feed for 15 seconds. On both sides of the visor it has the player/team's color.
C. The point zone is anywhere above the waist. Any marks below is a 6 point deduction.
D. These are vest with bomb-like paint bags. The Paint bombs explode similar to water balloons and always explode on contact. They are about the size of a hacky sack and each player only gets four per game. The team logo and/or color is displayed on the back of the vest. Bombs are optional.
E. This is another type of communicator. It can be used instead of the helmet. Visor color depends on the team or player.
F. These are gloves that absorb paint after use.
G. This is the belt that holds all the paint. The paint is contained in orbs on either side of the belt. They are wet to the touch but only leave paint if enough force is applied to the orb. This means that paint won't rub off or drip from the orb. You must apply some pressure to the orb to get paint. Each orb has a limited number of paint in them and run out after a certain number of uses. The more expensive orbs regenerate after a certain amount of time. The common orbs need to be refilled manually. During games, stations can be placed throughout the maze for refills. Paint color depends on the player or team.
H. In order to score points, players must tag an opponent with their team's paint color anywhere above the waist. A player may not tag the same player twice in a row.
Point System 10 points - per hand print of the team's color 20 Points - one hand print on each player(opponents) -6 Points - Print anywhere below the waist -6 Points - Tagging the same person twice in a row
There is no physical contact allowed(Other than the hand prints). That means no grappling, holding, tackling, or rough housing. This game is about speed and cunning.
The game ends in a number of ways. It just depends on the players. It can either end when one player has tagged every player once(Free for all), When all players have been tagged by an opposing team or all teammates run out of paint(one refill or not), time limit, etc.
I think I've covered everything but if you have questions, feel free to ask.
Commission Info Like what you see? Commission me, yeah? [link]
Drawing and design by me - [Gray] MICROSOFT PAINT FOREVER!